- Name: Winter Wolf
- Size: Large
- Type: monstrosity
- Alignment: Winter Wolf
Winter Wolf 5e stats
- Armor class: 13
- Hit Points: 75
- Hit Dice: 10d10
- Hit Points Roll: 10d10+20
- Speed: Walk 50 ft.
- Strength: 18
- Dexterity: 13
- Constitution: 14
- Intelligence: 7
- Wisdom: 12
- Charisma: 8
Traits
- Skills Perception +5, Stealth +3
- Senses Passive Perception 15
- Languages Common, Giant, Winter Wolf
- Challenge 3 (700 XP)
Special Abilities
Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.
Snow Camouflage: The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Actions
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Attack Bonus: 6
- Damage: Piercing
- Damage Dice: 2d6+4
Cold Breath: The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
- Damage: Cold
- Damage Dice: 4d8
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.