Skip to Content

Winter Wolf 5e

Winter Wolf 5e

  • Name: Winter Wolf
  • Size: Large
  • Type: monstrosity
  • Alignment: Winter Wolf

Winter Wolf 5e stats

  • Armor class: 13
  • Hit Points: 75
  • Hit Dice: 10d10
  • Hit Points Roll: 10d10+20
  • Speed: Walk 50 ft.
  • Strength: 18
  • Dexterity: 13
  • Constitution: 14
  • Intelligence: 7
  • Wisdom: 12
  • Charisma: 8

Traits

  • Skills Perception +5, Stealth +3
  • Senses Passive Perception 15
  • Languages Common, Giant, Winter Wolf
  • Challenge 3 (700 XP)

Special Abilities

Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 ft. of the creature and the ally isn’t incapacitated.

Snow Camouflage: The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

  • Attack Bonus: 6
  • Damage: Piercing
  • Damage Dice: 2d6+4

Cold Breath: The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.

  • Damage: Cold
  • Damage Dice: 4d8