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Will-o’-Wisp 5e

Will-o’-Wisp 5e

  • Name: Will-o’-Wisp
  • Size: Tiny
  • Type: undead
  • Alignment: Will-o’-Wisp

Will-o’-Wisp 5e stats

  • Armor class: 19
  • Hit Points: 22
  • Hit Dice: 9d4
  • Hit Points Roll: 9d4
  • Speed: Walk 0 ft. Fly 50 ft.
  • Strength: 1
  • Dexterity: 28
  • Constitution: 10
  • Intelligence: 13
  • Wisdom: 14
  • Charisma: 11

Traits

  • Senses Passive Perception 12 Darkvision 120 ft.
  • Languages the languages it knew in life
  • Challenge 2 (450 XP)

Special Abilities

Consume Life: As a bonus action, the will-o’-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.

Ephemeral: The will-o’-wisp can’t wear or carry anything.

Incorporeal Movement: The will-o’-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination: The will-o’-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.

Actions

Shock: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

  • Attack Bonus: 4
  • Damage: Lightning
  • Damage Dice: 2d8

Invisibility: The will-o’-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).