- Name: Will-o’-Wisp
- Size: Tiny
- Type: undead
- Alignment: Will-o’-Wisp
Will-o’-Wisp 5e stats
- Armor class: 19
- Hit Points: 22
- Hit Dice: 9d4
- Hit Points Roll: 9d4
- Speed: Walk 0 ft. Fly 50 ft.
- Strength: 1
- Dexterity: 28
- Constitution: 10
- Intelligence: 13
- Wisdom: 14
- Charisma: 11
Traits
- Senses Passive Perception 12 Darkvision 120 ft.
- Languages the languages it knew in life
- Challenge 2 (450 XP)
Special Abilities
Consume Life: As a bonus action, the will-o’-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points.
Ephemeral: The will-o’-wisp can’t wear or carry anything.
Incorporeal Movement: The will-o’-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination: The will-o’-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o’-wisp can alter the radius as a bonus action.
Actions
Shock: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
- Attack Bonus: 4
- Damage: Lightning
- Damage Dice: 2d8
Invisibility: The will-o’-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.