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Wererat, Hybrid Form 5e

Wererat, Hybrid Form 5e

  • Name: Wererat, Hybrid Form
  • Size: Medium
  • Type: humanoid
  • Subtype: human
  • Alignment: Wererat, Hybrid Form

Wererat, Hybrid Form 5e stats

  • Armor class: 12
  • Hit Points: 33
  • Hit Dice: 6d8
  • Hit Points Roll: 6d8+6
  • Speed: Walk 30 ft.
  • Strength: 10
  • Dexterity: 15
  • Constitution: 12
  • Intelligence: 11
  • Wisdom: 10
  • Charisma: 8

Traits

  • Skills Perception +2, Stealth +4
  • Senses Passive Perception 12
  • Languages Common
  • Challenge 2 (450 XP)

Special Abilities

Shapechanger: The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell: The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack: The wererat makes two attacks, only one of which can be a bite.

    Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.

    • Attack Bonus: 4
    • Damage: Piercing
    • Damage Dice: 1d4+2

    Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    • Attack Bonus: 4
    • Damage: Piercing
    • Damage Dice: 1d6+2

    Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    • Attack Bonus: 4
    • Damage: Piercing
    • Damage Dice: 1d6+2