- Name: Wereboar, Human Form
- Size: Medium
- Type: humanoid
- Subtype: human
- Alignment: Wereboar, Human Form
Wereboar, Human Form 5e stats
- Armor class: 10
- Hit Points: 78
- Hit Dice: 12d8
- Hit Points Roll: 12d8+24
- Speed: Walk 30 ft.
- Strength: 17
- Dexterity: 10
- Constitution: 15
- Intelligence: 10
- Wisdom: 11
- Charisma: 8
Traits
- Skills Perception +2
- Senses Passive Perception 12
- Languages Common (can’t speak in boar form)
- Challenge 4 (1100 XP)
Special Abilities
Shapechanger: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
Relentless: If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Actions
Multiattack: The wereboar makes two attacks, only one of which can be with its tusks.
Maul: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
- Attack Bonus: 5
- Damage: Bludgeoning
- Damage Dice: 2d6+3
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.