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Wereboar, Human Form 5e

Wereboar, Human Form 5e

  • Name: Wereboar, Human Form
  • Size: Medium
  • Type: humanoid
  • Subtype: human
  • Alignment: Wereboar, Human Form

Wereboar, Human Form 5e stats

  • Armor class: 10
  • Hit Points: 78
  • Hit Dice: 12d8
  • Hit Points Roll: 12d8+24
  • Speed: Walk 30 ft.
  • Strength: 17
  • Dexterity: 10
  • Constitution: 15
  • Intelligence: 10
  • Wisdom: 11
  • Charisma: 8

Traits

  • Skills Perception +2
  • Senses Passive Perception 12
  • Languages Common (can’t speak in boar form)
  • Challenge 4 (1100 XP)

Special Abilities

Shapechanger: The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Relentless: If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Actions

Multiattack: The wereboar makes two attacks, only one of which can be with its tusks.

    Maul: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

    • Attack Bonus: 5
    • Damage: Bludgeoning
    • Damage Dice: 2d6+3