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Werebear, Hybrid Form 5e

Werebear, Hybrid Form 5e

  • Name: Werebear, Hybrid Form
  • Size: Medium
  • Type: humanoid
  • Subtype: human
  • Alignment: Werebear, Hybrid Form

Werebear, Hybrid Form 5e stats

  • Armor class: 11
  • Hit Points: 135
  • Hit Dice: 18d8
  • Hit Points Roll: 18d8+54
  • Speed: Walk 40 ft. Climb 30 ft.
  • Strength: 19
  • Dexterity: 10
  • Constitution: 17
  • Intelligence: 11
  • Wisdom: 12
  • Charisma: 12

Traits

  • Skills Perception +7
  • Senses Passive Perception 17
  • Languages Common
  • Challenge 5 (1800 XP)

Special Abilities

Shapechanger: The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.

Keen Smell: The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack: In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

    Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.

    • Attack Bonus: 7
    • Damage: Piercing
    • Damage Dice: 2d10+4

    Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

    • Attack Bonus: 7
    • Damage: Slashing
    • Damage Dice: 2d8+4

    Greataxe: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

    • Attack Bonus: 7
    • Damage: Slashing
    • Damage Dice: 1d12+4