Spell Description
This spell grants the ability to move across any liquid surface–such as water, acid, mud, snow, quicksand, or lava–as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Water Walk 5e Stats
- Range: 30 feet
- Components: V, S, M
- Material: A piece of cork.
- Ritual: true
- Duration: 1 hour
- Casting Time: 1 action
- Level: 3
- School: Transmutation
- Classes: Cleric, Druid, Ranger, Sorcerer
- Subclasses: Lore, Land
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.