Warlock spells work somewhat differently compared to other classes, which can make them much harder for new players to run. They are considered full casters because they can eventually learn up to 9th level spells, but don’t be intimidated! Warlocks have certain spells that are handy for all players as we discuss below.
Pact Magic Slots
Pact Magic is distinct from standard spell slots in several ways. For one thing, they recharge after a short rest. Warlocks receive far fewer Pact Magic slots than a typical full caster because an adventuring day frequently includes one or more short rests to replenish those slots.
Mystic Arcanum
At levels 11, 13, 15, and 17, Warlocks can learn a single spell of the appropriate level (6th, 7th, 8th, and 9th, respectively). This spell can only be cast once per day and does not consume a Pact Magic slot. Once you’ve selected a spell, you can’t change your mind, so choose judiciously.
Cantrips
At level one, Warlocks learn two cantrips. At level 4, they gain a third cantrip, and at level 10, they gain a fourth. It’s worth noting that Pact of the Tome allows you to take three more cantrips from any class. For more information on which cantrips to take, see our other guides.
Eldritch Blast
Given the limited number of spells you can cast per day, even if your party takes frequent short rests, most spell-oriented Warlocks prefer to depend on Eldritch Blast in battle and save their valuable spells for social or utility spells. Several Eldritch Invocations alter your Eldritch Blast, and when combined with Hex, you can be as powerful as a weapon-user.
1st Level
You gain access to 1st level spells at level 1.
Armor of Agathys
Armor of Agathys is a Warlock-only spell. It provides temporary hit points and extra damage to anyone who hits you with a melee attack, plus it scales well.
Hex
As previously stated, combining Hex with Eldritch Blast can result in significant damage, even at higher levels. There is no save, and you can disadvantage your opponent on one ability for checks. If you select Strength as the ability, your tank will be able to easily grapple the enemy.
2nd Level
You gain access to 2nd level spells at level 3.
Darkness
Other than a Shadow Magic Sorcerer, Warlocks are the only ones who can see through spell-created darkness. The Devil’s Sight Eldritch Invocation grants you 120 feet of darkvision and the ability to see through magical darkness. Your allies may not like it, but you can cast darkness while still seeing to attack your enemies. You will benefit from being hidden, while they will suffer.
3rd Level
You gain access to 3rd level spells at level 5.
Hunger of Hadar
This spell does not scale with level, so you may not want to keep it forever. Having said that, the damage is substantial, causing a combination of difficult terrain and blinding your enemies.
Even if you’re fighting another Warlock, Devil’s Sight won’t let you see through the darkness. It’s an excellent way to keep your enemies in one place if someone else casts Sickening Radiance or Fireball.
4th Level
You gain access to 4th level spells at level 7.
Shadow of Moil
The level of darkness caused by this spell is dependent on your current environment. It reduces the available light by one tier, converting bright light to dim light or dim light to darkness. However, the light dimming effect does not count as magical darkness, so anyone with darkvision can see. Regardless, the spell mentions that you’re heavily obscured from adversaries.
Heavily obscured works in the same way that darkness does, in that you have an advantage on attack rolls and your foes have an advantage on attacks against you.
5th Level
You gain access to 5th level spells at level 9.
Synaptic Static
This is similar to Fireball in terms of damage, but it requires an Intelligence saving throw, which most opponents are woefully bad at. In addition, if they fail, they must deduct 1d6 from all attack rolls and ability checks for one minute (ten rounds of combat).
6th Level
You gain access to a single 6th level spell at level 11 via Mystic Arcanum.
Mental Prison
This is a single-target spell, but it is fantastic for immobilizing someone. Monsters’ Intelligence saving throws are frequently poor, and the target cannot see or hear anything outside. They have disadvantage on future saving throws, attack rolls, and ability checks, while you have the upper hand when attacking them.
7th Level
You gain access to a single 7th level spell at level 13 via Mystic Arcanum.
Plane Shift
While traveling between planes is always exciting, you can also use this spell to eliminate an enemy. Just make sure they can’t plane shift back to you. If you’re keen to have a layover somewhere, plane shift could be used instead of Teleport, but that’s probably not a good option unless you have a safe spot to hide in.
8th Level
You gain access to a single 8th level spell at level 15 via Mystic Arcanum.
Glibness
Glibness, like enhance ability, affects all of your Charisma checks, including ability checks with dispel magic and counterspell. This spell, unlike enhance ability, does not rely on rolls. Anyone could roll poorly twice in a row, but with this spell, you can take a flat number and never fail.
Maddening Darkness
If you like Hunger of Hadar, you’ll adore this spell. You create a vast area of magical darkness (that you can see through) with the added benefit of preventing light from spells like Dawn from illuminating the area. Anyone who begins their turn in the dark must succeed on a Wisdom saving throw or suffer significant psychic damage.
9th Level
You gain access to a single 9th level spell at level 17 via Mystic Arcanum.
Foresight
Every encounter and obstacle is turned into a joke by this spell. You or an ally can see into the future for eight hours. They have advantage on all rolls and all foes have disadvantage when attacking your target. However, it takes a minute to cast, so you can’t use it in the middle of a fight.
Warlock 5e Spells Complete List
Here is a complete list of Warlock 5e Spells in 5th Edition DnD, which also includes some Spells from Unearthed Arcana (UA), which is not official Material.
Cantrip
- Blade Ward
- Booming Blade
- Chill Touch
- Create Bonfire
- Eldritch Blast
- Friends
- Frostbite
- Green-Flame Blade
- Infestation
- Lightning Lure
- Mage Hand
- Magic Stone
- Mind Sliver
- Minor Illusion
- On/Off (UA)
- Poison Spray
- Prestidigitation
- Sword Burst
- Thunderclap
- Toll the Dead
- True Strike
1st Level Warlock Spells
- Armor of Agathys
- Arms of Hadar
- Cause Fear
- Charm Person
- Comprehend Languages
- Distort Value
- Expeditious Retreat
- Healing Elixir (UA)
- Hellish Rebuke
- Hex
- Id Insinuation (UA)
- Illusory Script
- Infallible Relay (UA)
- Protection from Evil and Good
- Puppet (UA)
- Remote Access (UA)
- Sense Emotion (UA)
- Unseen Servant
- Witch Bolt
2nd Level Warlock Spells
- Arcane Hacking (UA)
- Borrowed Knowledge
- Cloud of Daggers
- Crown of Madness
- Darkness
- Digital Phantom (UA)
- Earthbind
- Enthrall
- Find Vehicle (UA)
- Flock of Familiars
- Hold Person
- Invisibility
- Mental Barrier (UA)
- Mind Spike
- Mind Thrust (UA)
- Mirror Image
- Misty Step
- Ray of Enfeeblement
- Shadow Blade
- Shatter
- Spider Climb
- Spray of Cards (UA)
- Suggestion
- Thought Shield (UA)
3rd Level Warlock Spells
- Antagonize (UA)
- Counterspell
- Dispel Magic
- Enemies Abound
- Fear
- Fly
- Gaseous Form
- Haywire (UA)
- Hunger Of Hadar
- Hypnotic Pattern
- Incite Greed
- Intellect Fortress
- Invisibility To Cameras (UA)
- Magic Circle
- Major Image
- Protection from Ballistics (UA)
- Psionic Blast (UA)
- Remove Curse
- Spirit Shroud
- Summon Fey
- Summon Lesser Demons
- Summon Shadowspawn
- Summon Undead
- Summon Warrior Spirit (UA)
- Thunder Step
- Tongues
- Vampiric Touch
4th Level Warlock Spells
- Banishment
- Blight
- Charm Monster
- Conjure Knowbot (UA)
- Dimension Door
- Ego Whip (UA)
- Elemental Bane
- Galder’s Speedy Courier
- Hallucinatory Terrain
- Raulothim’s Psychic Lance
- Shadow Of Moil
- Sickening Radiance
- Spirit of Death (UA)
- Summon Aberration
- Summon Greater Demon
- Synchronicity (UA)
- System Backdoor (UA)
5th Level Warlock Spells
- Commune with City (UA)
- Contact Other Plane
- Danse Macabre
- Dream
- Enervation
- Far Step
- Hold Monster
- Infernal Calling
- Mislead
- Negative Energy Flood
- Planar Binding
- Scrying
- Shutdown (UA)
- Synaptic Static
- Teleportation Circle
- Wall of Light
6th Level Warlock Spells
- Arcane Gate
- Circle of Death
- Conjure Fey
- Create Undead
- Eyebite
- Flesh to Stone
- Investiture of Flame
- Investiture of Ice
- Investiture of Stone
- Investiture of Wind
- Mass Suggestion
- Mental Prison
- Otherworldly Form (UA)
- Psychic Crush (UA)
- Scatter
- Soul Cage
- Summon Fiend
- Tasha’s Otherworldly Guise
- True Seeing
7th Level Warlock Spells
- Crown of Stars
- Dream of the Blue Veil
- Etherealness
- Finger of Death
- Forcecage
- Plane Shift
- Power Word: Pain
8th Level Warlock Spells
- Demiplane
- Dominate Monster
- Feeblemind
- Glibness
- Maddening Darkness
- Power Word: Stun
9th Level Warlock Spells
- Astral Projection
- Blade of Disaster
- Foresight
- Imprisonment
- Power Word: Kill
- Psychic Scream
- Shapechange
- True Polymorph
- Weird
Alexa spends the majority of her days explaining the ins and outs of DnD to her two cats, much to their dismay.