- Name: Vampire Spawn
- Size: Medium
- Type: undead
- Alignment: Vampire Spawn
Vampire Spawn 5e stats
- Armor class: 15
- Hit Points: 82
- Hit Dice: 11d8
- Hit Points Roll: 11d8+33
- Speed: Walk 30 ft.
- Strength: 16
- Dexterity: 16
- Constitution: 16
- Intelligence: 11
- Wisdom: 10
- Charisma: 12
Traits
- Skills Saving Throw: DEX +6, Saving Throw: WIS +3, Perception +3, Stealth +6
- Senses Passive Perception 13 Darkvision 60 ft.
- Languages the languages it knew in life
- Challenge 5 (1800 XP)
Special Abilities
Regeneration: The vampire regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.
Spider Climb: The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Vampire Weaknesses: The vampire has the following flaws:
Forbiddance. The vampire can’t enter a residence without an invitation from one of the occupants.
Harmed by Running Water. The vampire takes 20 acid damage when it ends its turn in running water.
Stake to the Heart. The vampire is destroyed if a piercing weapon made of wood is driven into its heart while it is incapacitated in its resting place.
Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.
Actions
Multiattack: The vampire makes two attacks, only one of which can be a bite attack.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
- Attack Bonus: 6
- Damage: Piercing, Necrotic
- Damage Dice: 1d6+3, 2d6
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage. Instead of dealing damage, the vampire can grapple the target (escape DC 13).
- Attack Bonus: 6
- Damage: Slashing
- Damage Dice: 2d4+3
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.