- Name: Tyrannosaurus Rex
- Size: Huge
- Type: beast
- Alignment: Tyrannosaurus Rex
Tyrannosaurus Rex 5e stats
- Armor class: 13
- Hit Points: 136
- Hit Dice: 13d12
- Hit Points Roll: 13d12+52
- Speed: Walk 50 ft.
- Strength: 25
- Dexterity: 10
- Constitution: 19
- Intelligence: 2
- Wisdom: 12
- Charisma: 9
Traits
- Skills Perception +4
- Senses Passive Perception 14
- Challenge 8 (3900 XP)
Actions
Multiattack: The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can’t make both attacks against the same target.
Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained, and the tyrannosaurus can’t bite another target.
- Attack Bonus: 10
- Damage: Piercing
- Damage Dice: 4d12+7
Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
- Attack Bonus: 10
- Damage: Bludgeoning
- Damage Dice: 3d8+7
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.