- Name: Treant
- Size: Huge
- Type: plant
- Alignment: Treant
Treant 5e stats
- Armor class: 16
- Hit Points: 138
- Hit Dice: 12d12
- Hit Points Roll: 12d12+60
- Speed: Walk 30 ft.
- Strength: 23
- Dexterity: 8
- Constitution: 21
- Intelligence: 12
- Wisdom: 16
- Charisma: 12
Traits
- Senses Passive Perception 13
- Languages Common, Druidic, Elvish, Sylvan
- Challenge 9 (5000 XP)
Special Abilities
False Appearance: While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster: The treant deals double damage to objects and structures.
Actions
Multiattack: The treant makes two slam attacks.
Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
- Attack Bonus: 10
- Damage: Bludgeoning
- Damage Dice: 3d6+6
Rock: Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
- Attack Bonus: 10
- Damage: Bludgeoning
- Damage Dice: 4d10+6
Animate Trees: The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can’t speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.