The Goblin Bathwater Incident is a fan-made scenario designed for Level 1 adventurers that reach Level 3 by the climax.
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Despite the silly name, it’s a rather interesting concept. There’s a drug known as Goblin Bathwater that sends whoever takes it into a rage. Behind this new drug, however, is an elaborate plot, deities, and a whole lot of dungeon delving.
The hook is simple enough and starts with a unique take on a bar room brawl, and then gets wilder from there.
- Well designed and well thought out.
- Nice maps
- Memorable characters.
There are a lot of different things going on here and it feels very similar to the first D&D 5e modules that came out. The maps all look fantastic and the graphics that go along really help bring the scenario to life. This is honestly the first 3rd party module I’ve actually paid for and it was well worth it.
- There’s a lot of detail.
Ok, so having a lot of detail isn’t necessarily a bad thing. For me, there was just too much to go with. It’s of course ok to edit down to only what is necessary, but newer DMs can get pretty overwhelmed. That’s really the only thing I can knock the module for. It’s a fun idea and is very well thought out.
You can tell that this was a passion project. It’s full of maps, interesting characters, NPCs, and weird twists and turns. It’s 54 pages of an interesting campaign and the only thing I can actually knock it for is that it can be a bit overwhelming for new DMs. Other than that it’s a really nice scenario.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.