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Telepathic 5e Feat

Telepathic 5e Feat

Would you like to move things around with your mind? Well, Telepathic feat doesn’t allow you to do that. It does, however, help you read others’ thoughts and protect your own, and it boosts one of your ability scores. 

What is Telepathic Feat?

According to Tasha’s Cauldron of Everything, “Telepathic feat gives you the ability to connect with others, granting you the following benefits mentally:

  • Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20.
  • You can speak telepathically to any creature you can see within 60 feet of you. Your telepathic utterances are in a language you know, and the creature understands you only if it knows that language. Your communication doesn’t give the creature the ability to respond to you telepathically.
  • You can cast the spell, Detect Thoughts requiring no spell slot or components, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for the spell is the ability increased by this feat. If you have spell slots of 2nd level or higher, you can cast this spell with them.”

How Does Telepathic Feat 5e Work?

There are a few benefits to Telepathic feat. First, you gain one point for your Intelligence, Wisdom, or Charisma ability score, which is excellent for spellcasters. 

This feat also allows you to make telepathic communications. You can send messages to intelligent creatures within 60 feet of you. Though they cannot respond to your communication, they can fully understand if the message you send is in a language you both understand.

This type of communication is suitable for a lot of different situations. Your character can send reassurances if your party is searching a dungeon prison for a captured party member with a telepathic feat. Your character could also send confusing messages to the guards, making them doubt their sanity. Either way, the Telepathic feat has great strategic utility. 

This feat also allows you to utilize the Detect Thoughts spell better. Once per long rest, your character can cast this spell for free. This spell will enable you to detect the thoughts of a specific creature within 30 feet of you without having to use a spell slot or any components. Perfect for planning a complicated escape.

Is Telepathic Feat Good?

The Telepathic feat is ok. The best benefit of this feat is the improvement to an ability score. Characters that rely on brain power can benefit. However, the communication aspect of the feat is limited. Sending messages with your mind is cool but loses flair if the target can’t respond. 

The Telepathic feat can have some good benefits if you have a specific character build in mind. But if you want to use your noggin to cause damage, you should create a Sorcerer with an Aberrant Mind build. 

Which Classes can Make the Most of Telepathic Feat?

Any class that utilizes intelligence, charisma, or wisdom would benefit from Telepathic feat. However, several subclasses will give you better psychic abilities. 

The benefits of this feat are primarily from a roleplaying standpoint if you are building a character that can communicate telepathically. If your character is silent after a trauma in their backstory or gave their voice to seduce a prince who turned out not to be interested, this feat can offer versatility. 

For the most part, this feat is only appropriate for lower levels. This feat has potential if you plan a one-night DnD session with a significant roleplay component. However, this feat could be more powerful, and for a long-running game, some better feats and subclasses would make a stronger choice.