- Name: Swarm of Quippers
- Size: Medium
- Type: swarm of Tiny beasts
- Alignment: Swarm of Quippers
Swarm of Quippers 5e stats
- Armor class: 13
- Hit Points: 28
- Hit Dice: 8d8
- Hit Points Roll: 8d8-8
- Speed: Walk 0 ft. Swim 40 ft.
- Strength: 13
- Dexterity: 16
- Constitution: 9
- Intelligence: 1
- Wisdom: 7
- Charisma: 2
Traits
- Senses Passive Perception 8 Darkvision 60 ft.
- Challenge 1 (200 XP)
Special Abilities
Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn’t have all its hit points.
Swarm: The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny quipper. The swarm can’t regain hit points or gain temporary hit points.
Water Breathing: The swarm can breathe only underwater.
Actions
Bites: Melee Weapon Attack: +5 to hit, reach 0 ft., one creature in the swarm’s space. Hit: 14 (4d6) piercing damage, or 7 (2d6) piercing damage if the swarm has half of its hit points or fewer.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 4d6
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.