
Sunbeam 5e Spell
Last Updated on November 30, 2022
Spell Description
A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.
Sunbeam 5e Stats
- Range: Self
- Components: V, S, M
- Material: A magnifying glass.
- Duration: Up to 1 minute
- Concentration: true
- Casting Time: 1 action
- Level: 6
- Area of Effect: 60, line
- Damage Type: Radiant
- School: Evocation
- Classes: Druid, Sorcerer, Wizard