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Sunbeam 5e Spell

Sunbeam 5e Spell

Spell Description

A beam of brilliant light flashes out from your hand in a 5-foot-wide, 60-foot-long line. Each creature in the line must make a constitution saving throw. On a failed save, a creature takes 6d8 radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn’t blinded by this spell. Undead and oozes have disadvantage on this saving throw. You can create a new line of radiance as your action on any turn until the spell ends. For the duration, a mote of brilliant radiance shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet. This light is sunlight.

Sunbeam 5e Stats

  • Range: Self
  • Components: V, S, M
  • Material: A magnifying glass.
  • Duration: Up to 1 minute
  • Concentration: true
  • Casting Time: 1 action
  • Level: 6
  • Area of Effect: 60, line
  • Damage Type: Radiant
  • School: Evocation
  • Classes: Druid, Sorcerer, Wizard