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Storm Giant 5e

Storm Giant 5e

  • Name: Storm Giant
  • Size: Huge
  • Type: giant
  • Alignment: Storm Giant

Storm Giant 5e stats

  • Armor class: 16
  • Hit Points: 230
  • Hit Dice: 20d12
  • Hit Points Roll: 20d12+100
  • Speed: Walk 50 ft. Swim 50 ft.
  • Strength: 29
  • Dexterity: 14
  • Constitution: 20
  • Intelligence: 16
  • Wisdom: 18
  • Charisma: 18

Traits

  • Skills Saving Throw: STR +14, Saving Throw: CON +10, Saving Throw: WIS +9, Saving Throw: CHA +9, Arcana +8, Athletics +14, History +8, Perception +9
  • Senses Passive Perception 19
  • Languages Common, Giant
  • Challenge 13 (10000 XP)

Special Abilities

Amphibious: The giant can breathe air and water.

Innate Spellcasting: The giant’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:

At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing

Actions

Multiattack: The giant makes two greatsword attacks.

    Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.

    • Attack Bonus: 14
    • Damage: Slashing
    • Damage Dice: 6d6+9

    Rock: Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.

    • Attack Bonus: 14
    • Damage: Bludgeoning
    • Damage Dice: 4d12+9

    Lightning Strike: The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.

    • Damage: Lightning
    • Damage Dice: 12d8