- Name: Stone Golem
- Size: Large
- Type: construct
- Alignment: Stone Golem
Stone Golem 5e stats
- Armor class: 17
- Hit Points: 178
- Hit Dice: 17d10
- Hit Points Roll: 17d10+85
- Speed: Walk 30 ft.
- Strength: 22
- Dexterity: 9
- Constitution: 20
- Intelligence: 3
- Wisdom: 11
- Charisma: 1
Traits
- Senses Passive Perception 10 Darkvision 120 ft.
- Languages understands the languages of its creator but can’t speak
- Challenge 10 (5900 XP)
Special Abilities
Immutable Form: The golem is immune to any spell or effect that would alter its form.
Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons: The golem’s weapon attacks are magical.
Actions
Multiattack: The golem makes two slam attacks.
Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Attack Bonus: 10
- Damage: Bludgeoning
- Damage Dice: 3d8+6
Slow: The golem targets one or more creatures it can see within 10 ft. of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can’t use reactions, its speed is halved, and it can’t make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.