- Name: Stirge
- Size: Tiny
- Type: beast
- Alignment: Stirge
Stirge 5e stats
- Armor class: 14
- Hit Points: 2
- Hit Dice: 1d4
- Hit Points Roll: 1d4
- Speed: Walk 10 ft. Fly 40 ft.
- Strength: 4
- Dexterity: 16
- Constitution: 11
- Intelligence: 2
- Wisdom: 8
- Charisma: 6
Traits
- Senses Passive Perception 9 Darkvision 60 ft.
- Challenge 0.125 (25 XP)
Actions
Blood Drain: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn’t attack. Instead, at the start of each of the stirge’s turns, the target loses 5 (1d4 + 3) hit points due to blood loss.
The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 1d4+3
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.