- Name: Spy
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Spy
Spy 5e stats
- Armor class: 12
- Hit Points: 27
- Hit Dice: 6d8
- Hit Points Roll: 6d8
- Speed: Walk 30 ft.
- Strength: 10
- Dexterity: 15
- Constitution: 10
- Intelligence: 12
- Wisdom: 14
- Charisma: 16
Traits
- Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
- Senses Passive Perception 16
- Languages any two languages
- Challenge 1 (200 XP)
Special Abilities
Cunning Action: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn): The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.
Actions
Multiattack: The spy makes two melee attacks.
Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d6+2
Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d6+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.