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Spy 5e

Spy 5e

  • Name: Spy
  • Size: Medium
  • Type: humanoid
  • Subtype: any race
  • Alignment: Spy

Spy 5e stats

  • Armor class: 12
  • Hit Points: 27
  • Hit Dice: 6d8
  • Hit Points Roll: 6d8
  • Speed: Walk 30 ft.
  • Strength: 10
  • Dexterity: 15
  • Constitution: 10
  • Intelligence: 12
  • Wisdom: 14
  • Charisma: 16

Traits

  • Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Stealth +4
  • Senses Passive Perception 16
  • Languages any two languages
  • Challenge 1 (200 XP)

Special Abilities

Cunning Action: On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn): The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn’t incapacitated and the spy doesn’t have disadvantage on the attack roll.

Actions

Multiattack: The spy makes two melee attacks.

    Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    • Attack Bonus: 4
    • Damage: Piercing
    • Damage Dice: 1d6+2

    Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    • Attack Bonus: 4
    • Damage: Piercing
    • Damage Dice: 1d6+2