- Name: Sprite
- Size: Tiny
- Type: fey
- Alignment: Sprite
Sprite 5e stats
- Armor class: 15
- Hit Points: 2
- Hit Dice: 1d4
- Hit Points Roll: 1d4
- Speed: Walk 10 ft. Fly 40 ft.
- Strength: 3
- Dexterity: 18
- Constitution: 10
- Intelligence: 14
- Wisdom: 13
- Charisma: 11
Traits
- Skills Perception +3, Stealth +8
- Senses Passive Perception 13
- Languages Common, Elvish, Sylvan
- Challenge 0.25 (50 XP)
Actions
Longsword: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
- Attack Bonus: 2
- Damage: Slashing
- Damage Dice: 1
Shortbow: Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
- Attack Bonus: 6
- Damage: Piercing
- Damage Dice: 1
Heart Sight: The sprite touches a creature and magically knows the creature’s current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature’s alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility: The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.