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Spike Growth 5e Spell

Spike Growth 5e Spell

Spell Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast can make a Wisdom (Perciption) check against your spell save DC to recognize the terrain as hazardous before entering it.

Spike Growth 5e Stats

  • Range: 150 feet
  • Components: V, S, M
  • Material: Seven sharp thorns or seven small twigs, each sharpened to a point.
  • Duration: Up to 10 minutes
  • Concentration: true
  • Casting Time: 1 action
  • Level: 2
  • Area of Effect: 20, cylinder
  • School: Transmutation
  • Classes: Druid, Ranger
  • Subclasses: Lore, Land