Spike Growth 5e Spell

Last Updated on November 30, 2022

Spell Description

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast can make a Wisdom (Perciption) check against your spell save DC to recognize the terrain as hazardous before entering it.

Spike Growth 5e Stats

  • Range: 150 feet
  • Components: V, S, M
  • Material: Seven sharp thorns or seven small twigs, each sharpened to a point.
  • Duration: Up to 10 minutes
  • Concentration: true
  • Casting Time: 1 action
  • Level: 2
  • Area of Effect: 20, cylinder
  • School: Transmutation
  • Classes: Druid, Ranger
  • Subclasses: Lore, Land
Previous Post
Locate Object 5e Spell
Next Post
Tree Stride 5e Spell

Leave a Reply

Your email address will not be published. Required fields are marked *

Fill out this field
Fill out this field
Please enter a valid email address.