
Spike Growth 5e Spell
Last Updated on November 30, 2022
Spell Description
The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area at the time the spell is cast can make a Wisdom (Perciption) check against your spell save DC to recognize the terrain as hazardous before entering it.
Spike Growth 5e Stats
- Range: 150 feet
- Components: V, S, M
- Material: Seven sharp thorns or seven small twigs, each sharpened to a point.
- Duration: Up to 10 minutes
- Concentration: true
- Casting Time: 1 action
- Level: 2
- Area of Effect: 20, cylinder
- School: Transmutation
- Classes: Druid, Ranger
- Subclasses: Lore, Land