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Sahuagin 5e

Sahuagin 5e

  • Name: Sahuagin
  • Size: Medium
  • Type: humanoid
  • Subtype: sahuagin
  • Alignment: Sahuagin

Sahuagin 5e stats

  • Armor class: 12
  • Hit Points: 22
  • Hit Dice: 4d8
  • Hit Points Roll: 4d8+4
  • Speed: Walk 30 ft. Swim 40 ft.
  • Strength: 13
  • Dexterity: 11
  • Constitution: 12
  • Intelligence: 12
  • Wisdom: 13
  • Charisma: 9

Traits

  • Skills Perception +5
  • Senses Passive Perception 15 Darkvision 120 ft.
  • Languages Sahuagin
  • Challenge 0.5 (100 XP)

Special Abilities

Blood Frenzy: The sahuagin has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Limited Amphibiousness: The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.

Shark Telepathy: The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy.

Actions

Multiattack: The sahuagin makes two melee attacks: one with its bite and one with its claws or spear.

    Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

    • Attack Bonus: 3
    • Damage: Piercing
    • Damage Dice: 1d4+1

    Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

    • Attack Bonus: 3
    • Damage: Slashing
    • Damage Dice: 1d4+1

    Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

    • Attack Bonus: 3
    • Damage: Piercing, Piercing
    • Damage Dice: 1d6+1, 1d8+1