
Ray of Sickness 5e Spell
Last Updated on January 22, 2023
Spell Description
Source:
A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
Ray of Sickness 5e Stats
- 1st-level necromancy
- Casting Time: 1 action
- Range: 60 feet
- Components: V, S
- Duration: Instantaneous
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | 2d8 | 2 | 9 | 16 |
2nd | 3d8 | 3 | 13.5 | 24 |
3rd | 4d8 | 4 | 18 | 32 |
4th | 5d8 | 5 | 22.5 | 40 |
5th | 6d8 | 6 | 27 | 48 |
6th | 7d8 | 7 | 31.5 | 56 |
7th | 8d8 | 8 | 36 | 64 |
8th | 9d8 | 9 | 40.5 | 72 |
9th | 10d8 | 10 | 45 | 80 |