- Name: Quasit
- Size: Tiny
- Type: fiend
- Subtype: demon
- Alignment: Quasit
Quasit 5e stats
- Armor class: 13
- Hit Points: 7
- Hit Dice: 3d4
- Hit Points Roll: 3d4
- Speed: Walk 40 ft.
- Strength: 5
- Dexterity: 17
- Constitution: 10
- Intelligence: 7
- Wisdom: 10
- Charisma: 10
Traits
- Skills Stealth +5
- Senses Passive Perception 10 Darkvision 120 ft.
- Languages Abyssal, Common
- Challenge 1 (200 XP)
Special Abilities
Shapechanger: The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form . Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn’t transformed . It reverts to its true form if it dies.
Magic Resistance: The quasit has advantage on saving throws against spells and other magical effects.
Actions
Claw (Bite in Beast Form): Melee Weapon Attack: +4 to hit, reach 5 ft ., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d4+3
Scare: One creature of the quasit’s choice within 20 ft. of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.
Invisibility: The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.