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Priest 5e

Priest 5e

  • Name: Priest
  • Size: Medium
  • Type: humanoid
  • Subtype: any race
  • Alignment: Priest

Priest 5e stats

  • Armor class: 13
  • Hit Points: 27
  • Hit Dice: 5d8
  • Hit Points Roll: 5d8+5
  • Speed: Walk 25 ft.
  • Strength: 10
  • Dexterity: 10
  • Constitution: 12
  • Intelligence: 13
  • Wisdom: 16
  • Charisma: 13

Traits

  • Skills Medicine +7, Persuasion +3, Religion +4
  • Senses Passive Perception 13
  • Languages any two languages
  • Challenge 2 (450 XP)

Special Abilities

Divine Eminence: As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting: The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

– Cantrips (at will): light, sacred flame, thaumaturgy
– 1st level (4 slots): cure wounds, guiding bolt, sanctuary
– 2nd level (3 slots): lesser restoration, spiritual weapon
– 3rd level (2 slots): dispel magic, spirit guardians

Actions

Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

  • Attack Bonus: 2
  • Damage: Bludgeoning
  • Damage Dice: 1d6