- Name: Priest
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Priest
Priest 5e stats
- Armor class: 13
- Hit Points: 27
- Hit Dice: 5d8
- Hit Points Roll: 5d8+5
- Speed: Walk 25 ft.
- Strength: 10
- Dexterity: 10
- Constitution: 12
- Intelligence: 13
- Wisdom: 16
- Charisma: 13
Traits
- Skills Medicine +7, Persuasion +3, Religion +4
- Senses Passive Perception 13
- Languages any two languages
- Challenge 2 (450 XP)
Special Abilities
Divine Eminence: As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting: The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
– Cantrips (at will): light, sacred flame, thaumaturgy
– 1st level (4 slots): cure wounds, guiding bolt, sanctuary
– 2nd level (3 slots): lesser restoration, spiritual weapon
– 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
- Attack Bonus: 2
- Damage: Bludgeoning
- Damage Dice: 1d6
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.