Skip to Content

Planetar 5e

Planetar 5e
  • Name: Planetar
  • Size: Large
  • Type: celestial
  • Alignment: Planetar

Planetar 5e stats

  • Armor class: 19
  • Hit Points: 200
  • Hit Dice: 16d10
  • Hit Points Roll: 16d10+112
  • Speed: Walk 40 ft. Fly 120 ft.
  • Strength: 24
  • Dexterity: 20
  • Constitution: 24
  • Intelligence: 19
  • Wisdom: 22
  • Charisma: 25

Traits

  • Skills Saving Throw: CON +12, Saving Throw: WIS +11, Saving Throw: CHA +12, Perception +11
  • Senses Passive Perception 21 Truesight 120 ft.
  • Languages all, telepathy 120 ft.
  • Challenge 16 (15000 XP)

Special Abilities

Angelic Weapons: The planetar’s weapon attacks are magical. When the planetar hits with any weapon, the weapon deals an extra 5d8 radiant damage (included in the attack).

Divine Awareness: The planetar knows if it hears a lie.

Innate Spellcasting: The planetar’s spellcasting ability is Charisma (spell save DC 20). The planetar can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, flame strike, raise dead
1/day each: commune, control weather, insect plague

Magic Resistance: The planetar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack: The planetar makes two melee attacks.

Greatsword: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8) radiant damage.

  • Attack Bonus: 12
  • Damage: Slashing, Radiant
  • Damage Dice: 4d6+7, 5d8

Healing Touch: The planetar touches another creature. The target magically regains 30 (6d8 + 3) hit points and is freed from any curse, disease, poison, blindness, or deafness.