- Name: Phase Spider
- Size: Large
- Type: monstrosity
- Alignment: Phase Spider
Phase Spider 5e stats
- Armor class: 13
- Hit Points: 32
- Hit Dice: 5d10
- Hit Points Roll: 5d10+5
- Speed: Walk 30 ft. Climb 30 ft.
- Strength: 15
- Dexterity: 15
- Constitution: 12
- Intelligence: 6
- Wisdom: 10
- Charisma: 6
Traits
- Skills Stealth +6
- Senses Passive Perception 10 Darkvision 60 ft.
- Challenge 3 (700 XP)
Special Abilities
Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.
Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker: The spider ignores movement restrictions caused by webbing.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d10+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.