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Phase Spider 5e

Phase Spider 5e
  • Name: Phase Spider
  • Size: Large
  • Type: monstrosity
  • Alignment: Phase Spider

Phase Spider 5e stats

  • Armor class: 13
  • Hit Points: 32
  • Hit Dice: 5d10
  • Hit Points Roll: 5d10+5
  • Speed: Walk 30 ft. Climb 30 ft.
  • Strength: 15
  • Dexterity: 15
  • Constitution: 12
  • Intelligence: 6
  • Wisdom: 10
  • Charisma: 6


  • Skills Stealth +6
  • Senses Passive Perception 10 Darkvision 60 ft.
  • Challenge 3 (700 XP)

Special Abilities

Ethereal Jaunt: As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb: The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker: The spider ignores movement restrictions caused by webbing.


Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d10+2