- Name: Panther
- Size: Medium
- Type: beast
- Alignment: Panther
Panther 5e stats
- Armor class: 12
- Hit Points: 13
- Hit Dice: 3d8
- Hit Points Roll: 3d8
- Speed: Walk 50 ft. Climb 40 ft.
- Strength: 14
- Dexterity: 15
- Constitution: 10
- Intelligence: 3
- Wisdom: 14
- Charisma: 7
Traits
- Skills Perception +4, Stealth +6
- Senses Passive Perception 14
- Challenge 0.25 (50 XP)
Special Abilities
Keen Smell: The panther has advantage on Wisdom (Perception) checks that rely on smell.
Pounce: If the panther moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the panther can make one bite attack against it as a bonus action.
Actions
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d6+2
Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
- Attack Bonus: 4
- Damage: Slashing
- Damage Dice: 1d4+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.