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Oni 5e

Oni 5e
  • Name: Oni
  • Size: Large
  • Type: giant
  • Alignment: Oni

Oni 5e stats

  • Armor class: 16
  • Hit Points: 110
  • Hit Dice: 13d10
  • Hit Points Roll: 13d10+39
  • Speed: Walk 30 ft. Fly 30 ft.
  • Strength: 19
  • Dexterity: 11
  • Constitution: 16
  • Intelligence: 14
  • Wisdom: 12
  • Charisma: 15


  • Skills Saving Throw: DEX +3, Saving Throw: CON +6, Saving Throw: WIS +4, Saving Throw: CHA +5, Arcana +5, Deception +8, Perception +4
  • Senses Passive Perception 14 Darkvision 60 ft.
  • Languages Common, Giant
  • Challenge 7 (2900 XP)

Special Abilities

Innate Spellcasting: The oni’s innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components:

At will: darkness, invisibility
1/day each: charm person, cone of cold, gaseous form, sleep

Magic Weapons: The oni’s weapon attacks are magical.

Regeneration: The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.


Multiattack: The oni makes two attacks, either with its claws or its glaive.

Claw (Oni Form Only): Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

  • Attack Bonus: 7
  • Damage: Slashing
  • Damage Dice: 1d8+4

Glaive: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

  • Attack Bonus: 7
  • Damage: Slashing
  • Damage Dice: 2d10+4

Change Shape: The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.