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Octopus 5e

Octopus 5e
  • Name: Octopus
  • Size: Small
  • Type: beast
  • Alignment: Octopus

Octopus 5e stats

  • Armor class: 12
  • Hit Points: 3
  • Hit Dice: 1d6
  • Hit Points Roll: 1d6
  • Speed: Walk 5 ft. Swim 30 ft.
  • Strength: 4
  • Dexterity: 15
  • Constitution: 11
  • Intelligence: 3
  • Wisdom: 10
  • Charisma: 4


  • Skills Perception +2, Stealth +4
  • Senses Passive Perception 12 Darkvision 30 ft.

Special Abilities

Hold Breath: While out of water, the octopus can hold its breath for 30 minutes.

Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.

Water Breathing: The octopus can breathe only underwater.


Tentacles: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can’t use its tentacles on another target.

  • Attack Bonus: 4
  • Damage: Bludgeoning
  • Damage Dice: 1

Ink Cloud: A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.