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Nightmare 5e

Nightmare 5e
  • Name: Nightmare
  • Size: Large
  • Type: fiend
  • Alignment: Nightmare

Nightmare 5e stats

  • Armor class: 13
  • Hit Points: 68
  • Hit Dice: 8d10
  • Hit Points Roll: 8d10+24
  • Speed: Walk 60 ft. Fly 90 ft.
  • Strength: 18
  • Dexterity: 15
  • Constitution: 16
  • Intelligence: 10
  • Wisdom: 13
  • Charisma: 15

Traits

  • Senses Passive Perception 11
  • Languages understands Abyssal, Common, and Infernal but can’t speak
  • Challenge 3 (700 XP)

Special Abilities

Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.

Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

  • Attack Bonus: 6
  • Damage: Bludgeoning, Fire
  • Damage Dice: 2d8+4, 2d6

Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.