- Name: Nightmare
- Size: Large
- Type: fiend
- Alignment: Nightmare
Nightmare 5e stats
- Armor class: 13
- Hit Points: 68
- Hit Dice: 8d10
- Hit Points Roll: 8d10+24
- Speed: Walk 60 ft. Fly 90 ft.
- Strength: 18
- Dexterity: 15
- Constitution: 16
- Intelligence: 10
- Wisdom: 13
- Charisma: 15
Traits
- Senses Passive Perception 11
- Languages understands Abyssal, Common, and Infernal but can’t speak
- Challenge 3 (700 XP)
Special Abilities
Confer Fire Resistance: The nightmare can grant resistance to fire damage to anyone riding it.
Illumination: The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
- Attack Bonus: 6
- Damage: Bludgeoning, Fire
- Damage Dice: 2d8+4, 2d6
Ethereal Stride: The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.