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Nalfeshnee 5e

Nalfeshnee 5e
  • Name: Nalfeshnee
  • Size: Large
  • Type: fiend
  • Subtype: demon
  • Alignment: Nalfeshnee

Nalfeshnee 5e stats

  • Armor class: 18
  • Hit Points: 184
  • Hit Dice: 16d10
  • Hit Points Roll: 16d10+96
  • Speed: Walk 20 ft. Fly 30 ft.
  • Strength: 21
  • Dexterity: 10
  • Constitution: 22
  • Intelligence: 19
  • Wisdom: 12
  • Charisma: 15


  • Skills Saving Throw: CON +11, Saving Throw: INT +9, Saving Throw: WIS +6, Saving Throw: CHA +7
  • Senses Passive Perception 11 Truesight 120 ft.
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 13 (10000 XP)

Special Abilities

Magic Resistance: The nalfeshnee has advantage on saving throws against spells and other magical effects.


Multiattack: The nalfeshnee uses Horror Nimbus if it can. It then makes three attacks: one with its bite and two with its claws.

Bite: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 32 (5d10 + 5) piercing damage.

  • Attack Bonus: 10
  • Damage: Piercing
  • Damage Dice: 5d10+5

Claw: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage.

  • Attack Bonus: 10
  • Damage: Slashing
  • Damage Dice: 3d6+5

Horror Nimbus: The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the nalfeshnee’s Horror Nimbus for the next 24 hours.

Teleport: The nalfeshnee magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.