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Mimic 5e

Mimic 5e
  • Name: Mimic
  • Size: Medium
  • Type: monstrosity
  • Subtype: shapechanger
  • Alignment: Mimic

Mimic 5e stats

  • Armor class: 12
  • Hit Points: 58
  • Hit Dice: 9d8
  • Hit Points Roll: 9d8+18
  • Speed: Walk 15 ft.
  • Strength: 17
  • Dexterity: 12
  • Constitution: 15
  • Intelligence: 5
  • Wisdom: 13
  • Charisma: 8

Traits

  • Skills Stealth +5
  • Senses Passive Perception 11 Darkvision 60 ft.
  • Challenge 2 (450 XP)

Special Abilities

Shapechanger: The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn ‘t transformed. It reverts to its true form if it dies.

Adhesive (Object Form Only): The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.

False Appearance (Object Form Only): While the mimic remains motionless, it is indistinguishable from an ordinary object.

Grappler: The mimic has advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

  • Attack Bonus: 5
  • Damage: Bludgeoning
  • Damage Dice: 1d8+3

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

  • Attack Bonus: 5
  • Damage: Piercing, Acid
  • Damage Dice: 1d8+3, 1d8