Skip to Content

Merrow 5e

Merrow 5e
  • Name: Merrow
  • Size: Large
  • Type: monstrosity
  • Alignment: Merrow

Merrow 5e stats

  • Armor class: 13
  • Hit Points: 45
  • Hit Dice: 6d10
  • Hit Points Roll: 6d10+12
  • Speed: Walk 10 ft. Swim 40 ft.
  • Strength: 18
  • Dexterity: 10
  • Constitution: 15
  • Intelligence: 8
  • Wisdom: 10
  • Charisma: 9

Traits

  • Senses Passive Perception 10 Darkvision 60 ft.
  • Languages Abyssal, Aquan
  • Challenge 2 (450 XP)

Special Abilities

Amphibious: The merrow can breathe air and water.

Actions

Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

  • Attack Bonus: 6
  • Damage: Piercing
  • Damage Dice: 1d8+4

Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

  • Attack Bonus: 6
  • Damage: Slashing
  • Damage Dice: 2d4+4

Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

  • Attack Bonus: 6
  • Damage: Piercing
  • Damage Dice: 2d6+4