- Name: Merrow
- Size: Large
- Type: monstrosity
- Alignment: Merrow
Merrow 5e stats
- Armor class: 13
- Hit Points: 45
- Hit Dice: 6d10
- Hit Points Roll: 6d10+12
- Speed: Walk 10 ft. Swim 40 ft.
- Strength: 18
- Dexterity: 10
- Constitution: 15
- Intelligence: 8
- Wisdom: 10
- Charisma: 9
Traits
- Senses Passive Perception 10 Darkvision 60 ft.
- Languages Abyssal, Aquan
- Challenge 2 (450 XP)
Special Abilities
Amphibious: The merrow can breathe air and water.
Actions
Multiattack: The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
- Attack Bonus: 6
- Damage: Piercing
- Damage Dice: 1d8+4
Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
- Attack Bonus: 6
- Damage: Slashing
- Damage Dice: 2d4+4
Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.
- Attack Bonus: 6
- Damage: Piercing
- Damage Dice: 2d6+4
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.