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Merfolk 5e

Merfolk 5e
  • Name: Merfolk
  • Size: Medium
  • Type: humanoid
  • Subtype: merfolk
  • Alignment: Merfolk

Merfolk 5e stats

  • Armor class: 11
  • Hit Points: 11
  • Hit Dice: 2d8
  • Hit Points Roll: 2d8+2
  • Speed: Walk 10 ft. Swim 40 ft.
  • Strength: 10
  • Dexterity: 13
  • Constitution: 12
  • Intelligence: 11
  • Wisdom: 11
  • Charisma: 12

Traits

  • Skills Perception +2
  • Senses Passive Perception 12
  • Languages Aquan, Common
  • Challenge 0.125 (25 XP)

Special Abilities

Amphibious: The merfolk can breathe air and water.

Actions

Spear: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

  • Attack Bonus: 2
  • Damage: Piercing, Piercing
  • Damage Dice: 1d6, 1d8