Mass Cure Wounds is a level 5 Conjuration spell on the Bard, Cleric, and Druid spell lists. This spell has a range of 60 ft and requires somatic and verbal components to cast.
When cast, a healing aura radiates out 30ft from a chosen point within range. Up to six creatures in that range regain hp equal to +3d8 plus the spellcasting modifier HP. The healing power of this spell increases by 1d8 when cast at levels above 5.
Mass Cure Wounds 5e Spell Description
Source: Player’s Handbook
A wave of healing energy washes out from a point of your choice within range. Choose up to six creatures in a 30-foot-radius sphere centered on that point. Each target regains hit points equal to 3d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, the healing increases by 1d8 for each slot level above 5th.
Mass Cure Wounds 5e Stats
Range | 60 feet |
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Components | Verbal, Somatic |
Duration | Instantaneous |
Casting Time | 1 action |
Level | 5 |
Area of Effect | 30, sphere |
School | Conjuration |
Classes | Bard, Cleric, Druid |
Subclasses | Life |
Is Mass Cure Wounds a good spell?
Mass Cure Wounds is a great spell, especially if you have a large party. This spell has a good range and excellent area of effect.
Jillian started learning Dungeons & Dragons in 2014. After being encouraged by a friend to make a character, she became fully involved in character creation and later became an awesome Dungeon Master. Jillian strives to use her creativity to spread her knowledge of DnD and interpret the ruleset.