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Marilith 5e

Marilith 5e
  • Name: Marilith
  • Size: Large
  • Type: fiend
  • Subtype: demon
  • Alignment: Marilith

Marilith 5e stats

  • Armor class: 18
  • Hit Points: 189
  • Hit Dice: 18d10
  • Hit Points Roll: 18d10+90
  • Speed: Walk 40 ft.
  • Strength: 18
  • Dexterity: 20
  • Constitution: 20
  • Intelligence: 18
  • Wisdom: 16
  • Charisma: 20

Traits

  • Skills Saving Throw: STR +9, Saving Throw: CON +10, Saving Throw: WIS +8, Saving Throw: CHA +10
  • Senses Passive Perception 13 Truesight 120 ft.
  • Languages Abyssal, telepathy 120 ft.
  • Challenge 16 (15000 XP)

Special Abilities

Magic Resistance: The marilith has advantage on saving throws against spells and other magical effects.

Magic Weapons: The marilith’s weapon attacks are magical.

Reactive: The marilith can take one reaction on every turn in combat.

Actions

Multiattack: The marilith can make seven attacks: six with its longswords and one with its tail.

Longsword: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

  • Attack Bonus: 9
  • Damage: Slashing
  • Damage Dice: 2d8+4

Tail: Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10 + 4) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the marilith can automatically hit the target with its tail, and the marilith can’t make tail attacks against other targets.

  • Attack Bonus: 9
  • Damage: Bludgeoning
  • Damage Dice: 2d10+4

Teleport: The marilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.