- Name: Manticore
- Size: Large
- Type: monstrosity
- Alignment: Manticore
Manticore 5e stats
- Armor class: 14
- Hit Points: 68
- Hit Dice: 8d10
- Hit Points Roll: 8d10+24
- Speed: Walk 30 ft. Fly 50 ft.
- Strength: 17
- Dexterity: 16
- Constitution: 17
- Intelligence: 7
- Wisdom: 12
- Charisma: 8
Traits
- Senses Passive Perception 11 Darkvision 60 ft.
- Challenge 3 (700 XP)
Special Abilities
Tail Spike Regrowth: The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack: The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 1d8+3
Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Attack Bonus: 5
- Damage: Slashing
- Damage Dice: 1d6+3
Tail Spike: Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 1d8+3
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.