Skip to Content

Magmin 5e

Magmin 5e
  • Name: Magmin
  • Size: Small
  • Type: elemental
  • Alignment: Magmin

Magmin 5e stats

  • Armor class: 14
  • Hit Points: 9
  • Hit Dice: 2d6
  • Hit Points Roll: 2d6+2
  • Speed: Walk 30 ft.
  • Strength: 7
  • Dexterity: 15
  • Constitution: 12
  • Intelligence: 8
  • Wisdom: 11
  • Charisma: 10


  • Senses Passive Perception 10 Darkvision 60 ft.
  • Languages Ignan
  • Challenge 0.5 (100 XP)

Special Abilities

Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.

Ignited Illumination: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.


Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

  • Attack Bonus: 4
  • Damage: Fire
  • Damage Dice: 2d6