- Name: Magmin
- Size: Small
- Type: elemental
- Alignment: Magmin
Magmin 5e stats
- Armor class: 14
- Hit Points: 9
- Hit Dice: 2d6
- Hit Points Roll: 2d6+2
- Speed: Walk 30 ft.
- Strength: 7
- Dexterity: 15
- Constitution: 12
- Intelligence: 8
- Wisdom: 11
- Charisma: 10
Traits
- Senses Passive Perception 10 Darkvision 60 ft.
- Languages Ignan
- Challenge 0.5 (100 XP)
Special Abilities
Death Burst: When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren’t being worn or carried in that area are ignited.
Ignited Illumination: As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Touch: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
- Attack Bonus: 4
- Damage: Fire
- Damage Dice: 2d6
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.