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Magma Mephit 5e

Magma Mephit 5e
  • Name: Magma Mephit
  • Size: Small
  • Type: elemental
  • Alignment: Magma Mephit

Magma Mephit 5e stats

  • Armor class: 11
  • Hit Points: 22
  • Hit Dice: 5d6
  • Hit Points Roll: 5d6+5
  • Speed: Walk 30 ft. Fly 30 ft.
  • Strength: 8
  • Dexterity: 12
  • Constitution: 12
  • Intelligence: 7
  • Wisdom: 10
  • Charisma: 10

Traits

  • Skills Stealth +3
  • Senses Passive Perception 10 Darkvision 60 ft.
  • Languages Ignan, Terran
  • Challenge 0.5 (100 XP)

Special Abilities

Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.

Innate Spellcasting: The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.

  • Attack Bonus: 3
  • Damage: Slashing, Fire
  • Damage Dice: 1d4+1, 1d4

Fire Breath: The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.

  • Damage: Fire
  • Damage Dice: 2d6