- Name: Magma Mephit
- Size: Small
- Type: elemental
- Alignment: Magma Mephit
Magma Mephit 5e stats
- Armor class: 11
- Hit Points: 22
- Hit Dice: 5d6
- Hit Points Roll: 5d6+5
- Speed: Walk 30 ft. Fly 30 ft.
- Strength: 8
- Dexterity: 12
- Constitution: 12
- Intelligence: 7
- Wisdom: 10
- Charisma: 10
Traits
- Skills Stealth +3
- Senses Passive Perception 10 Darkvision 60 ft.
- Languages Ignan, Terran
- Challenge 0.5 (100 XP)
Special Abilities
Death Burst: When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
Innate Spellcasting: The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft ., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
- Attack Bonus: 3
- Damage: Slashing, Fire
- Damage Dice: 1d4+1, 1d4
Fire Breath: The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- Damage: Fire
- Damage Dice: 2d6
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.