- Name: Mage
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Mage
Mage 5e stats
- Armor class: 12, 15
- Hit Points: 40
- Hit Dice: 9d8
- Hit Points Roll: 9d8
- Speed: Walk 30 ft.
- Strength: 9
- Dexterity: 14
- Constitution: 11
- Intelligence: 17
- Wisdom: 12
- Charisma: 11
Traits
- Skills Saving Throw: INT +6, Saving Throw: WIS +4, Arcana +6, History +6
- Senses Passive Perception 11
- Languages any four languages
- Challenge 6 (2300 XP)
Special Abilities
Spellcasting: The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:
– Cantrips (at will): fire bolt, light, mage hand, prestidigitation
– 1st level (4 slots): detect magic, mage armor, magic missile, shield
– 2nd level (3 slots): misty step, suggestion
– 3rd level (3 slots): counterspell, fireball, fly
– 4th level (3 slots): greater invisibility, ice storm
– 5th level (1 slot): cone of cold
Actions
Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 1d4+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.