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Mage 5e

Mage 5e
  • Name: Mage
  • Size: Medium
  • Type: humanoid
  • Subtype: any race
  • Alignment: Mage

Mage 5e stats

  • Armor class: 12, 15
  • Hit Points: 40
  • Hit Dice: 9d8
  • Hit Points Roll: 9d8
  • Speed: Walk 30 ft.
  • Strength: 9
  • Dexterity: 14
  • Constitution: 11
  • Intelligence: 17
  • Wisdom: 12
  • Charisma: 11

Traits

  • Skills Saving Throw: INT +6, Saving Throw: WIS +4, Arcana +6, History +6
  • Senses Passive Perception 11
  • Languages any four languages
  • Challenge 6 (2300 XP)

Special Abilities

Spellcasting: The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

– Cantrips (at will): fire bolt, light, mage hand, prestidigitation
– 1st level (4 slots): detect magic, mage armor, magic missile, shield
– 2nd level (3 slots): misty step, suggestion
– 3rd level (3 slots): counterspell, fireball, fly
– 4th level (3 slots): greater invisibility, ice storm
– 5th level (1 slot): cone of cold

Actions

Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

  • Attack Bonus: 5
  • Damage: Piercing
  • Damage Dice: 1d4+2