- Name: Lizardfolk
- Size: Medium
- Type: humanoid
- Subtype: lizardfolk
- Alignment: Lizardfolk
Lizardfolk 5e stats
- Armor class: 13, 15
- Hit Points: 22
- Hit Dice: 4d8
- Hit Points Roll: 4d8+4
- Speed: Walk 30 ft. Swim 30 ft.
- Strength: 15
- Dexterity: 10
- Constitution: 13
- Intelligence: 7
- Wisdom: 12
- Charisma: 7
Traits
- Skills Perception +3, Stealth +4, Survival +5
- Senses Passive Perception 13
- Languages Draconic
- Challenge 0.5 (100 XP)
Special Abilities
Hold Breath: The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d6+2
Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- Attack Bonus: 4
- Damage: Bludgeoning
- Damage Dice: 1d6+2
Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d6+2
Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Attack Bonus: 4
- Damage: Piercing
- Damage Dice: 1d6+2
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.