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Lizardfolk 5e

Lizardfolk 5e
  • Name: Lizardfolk
  • Size: Medium
  • Type: humanoid
  • Subtype: lizardfolk
  • Alignment: Lizardfolk

Lizardfolk 5e stats

  • Armor class: 13, 15
  • Hit Points: 22
  • Hit Dice: 4d8
  • Hit Points Roll: 4d8+4
  • Speed: Walk 30 ft. Swim 30 ft.
  • Strength: 15
  • Dexterity: 10
  • Constitution: 13
  • Intelligence: 7
  • Wisdom: 12
  • Charisma: 7

Traits

  • Skills Perception +3, Stealth +4, Survival +5
  • Senses Passive Perception 13
  • Languages Draconic
  • Challenge 0.5 (100 XP)

Special Abilities

Hold Breath: The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d6+2

Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

  • Attack Bonus: 4
  • Damage: Bludgeoning
  • Damage Dice: 1d6+2

Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d6+2

Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

  • Attack Bonus: 4
  • Damage: Piercing
  • Damage Dice: 1d6+2