
Lightning Arrow 5e
Last Updated on January 20, 2023
Source:
Spell Description:
The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Make the attack roll as normal. The target takes 4d8 lightning damage on a hit, or half as much damage on a miss, instead of the weapon’s normal damage.
Whether you hit or miss, each creature within 10 feet of the target must make a Dexterity saving throw. Each of these creatures takes 2d8 lightning damage on a failed save, or half as much damage on a successful one.
The piece of ammunition or weapon then returns to its normal form.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 3rd.
Lvl | Dice | Min | Avg | Max |
---|---|---|---|---|
1st | ||||
2nd | ||||
3rd | 4d8 + 2d8 | 6 | 27 | 48 |
4th | 5d8 + 3d8 | 8 | 36 | 64 |
5th | 6d8 + 4d8 | 10 | 45 | 80 |
6th | 7d8 + 5d8 | 12 | 54 | 96 |
7th | 8d8 + 6d8 | 14 | 63 | 112 |
8th | 9d8 + 7d8 | 16 | 72 | 128 |
9th | 10d8 + 8d8 | 18 | 81 | 144 |
Lightning Arrow 5e Stats
- 3rd-level transmutation
- Casting Time: 1 bonus action
- Range: Self
- Components: V, S
- Duration: Concentration, up to 1 minute
Spell Lists: Ranger