Light 5e Stats
Level | Cantrip |
Casting Time | 1 Action |
Range/Area | Touch |
Classes | Bard, Cleric, Sorcerer, Wizard, Artificer |
Components | Verbal, Material* |
Duration | 1 hour |
School | Evocation |
Attack/Save | Dexterity |
Damage/Effect | Creation |
Light Spell Description
The spell’s text from the Player’s Handbook pg 255 reads: You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.