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Lich 5e

Lich 5e
  • Name: Lich
  • Size: Medium
  • Type: undead
  • Alignment: Lich

Lich 5e stats

  • Armor class: 17
  • Hit Points: 135
  • Hit Dice: 18d8
  • Hit Points Roll: 18d8+54
  • Speed: Walk 30 ft.
  • Strength: 11
  • Dexterity: 16
  • Constitution: 16
  • Intelligence: 20
  • Wisdom: 14
  • Charisma: 16


  • Skills Saving Throw: CON +10, Saving Throw: INT +12, Saving Throw: WIS +9, Arcana +18, History +12, Insight +9, Perception +9
  • Senses Passive Perception 19 Truesight 120 ft.
  • Languages Common plus up to five other languages
  • Challenge 21 (33000 XP)

Special Abilities

Legendary Resistance: If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation: If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting: The lich is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 20, +12 to hit with spell attacks). The lich has the following wizard spells prepared:

– Cantrips (at will): mage hand, prestidigitation, ray of frost
– 1st level (4 slots): detect magic, magic missile, shield, thunderwave
– 2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
– 3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
– 4th level (3 slots): blight, dimension door
– 5th level (3 slots): cloudkill, scrying
– 6th level (1 slot): disintegrate, globe of invulnerability
– 7th level (1 slot): finger of death, plane shift
– 8th level (1 slot): dominate monster, power word stun
– 9th level (1 slot): power word kill

Turn Resistance: The lich has advantage on saving throws against any effect that turns undead.


Paralyzing Touch: Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • Attack Bonus: 12
  • Damage: Cold
  • Damage Dice: 3d6

Legendary Actions

Cantrip: The lich casts a cantrip.

Paralyzing Touch (Costs 2 Actions): The lich uses its Paralyzing Touch.

Frightening Gaze (Costs 2 Actions): The lich fixes its gaze on one creature it can see within 10 feet of it. The target must succeed on a DC 18 Wisdom saving throw against this magic or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the lich’s gaze for the next 24 hours.

Disrupt Life (Costs 3 Actions): Each living creature within 20 feet of the lich must make a DC 18 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

  • Damage: Necrotic
  • Damage: 6d6