Skip to Content

Lemure 5e

Lemure 5e
  • Name: Lemure
  • Size: Medium
  • Type: fiend
  • Subtype: devil
  • Alignment: Lemure

Lemure 5e stats

  • Armor class: 7
  • Hit Points: 13
  • Hit Dice: 3d8
  • Hit Points Roll: 3d8
  • Speed: Walk 15 ft.
  • Strength: 10
  • Dexterity: 5
  • Constitution: 11
  • Intelligence: 1
  • Wisdom: 11
  • Charisma: 3

Traits

  • Senses Passive Perception 10 Darkvision 120 ft.
  • Languages understands infernal but can’t speak

Special Abilities

Devil’s Sight: Magical darkness doesn’t impede the lemure’s darkvision.

Hellish Rejuvenation: A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

  • Attack Bonus: 3
  • Damage: Bludgeoning
  • Damage Dice: 1d4