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Lamia 5e

Lamia 5e
  • Name: Lamia
  • Size: Large
  • Type: monstrosity
  • Alignment: Lamia

Lamia 5e stats

  • Armor class: 13
  • Hit Points: 97
  • Hit Dice: 13d10
  • Hit Points Roll: 13d10+26
  • Speed: Walk 30 ft.
  • Strength: 16
  • Dexterity: 13
  • Constitution: 15
  • Intelligence: 14
  • Wisdom: 15
  • Charisma: 16

Traits

  • Skills Deception +7, Insight +4, Stealth +3
  • Senses Passive Perception 12 Darkvision 60 ft.
  • Languages Abyssal, Common
  • Challenge 4 (1100 XP)

Special Abilities

Innate Spellcasting: The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas

Actions

Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.

Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.

  • Attack Bonus: 5
  • Damage: Slashing
  • Damage Dice: 2d10+3

Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

  • Attack Bonus: 5
  • Damage: Piercing
  • Damage Dice: 1d4+3

Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.