- Name: Lamia
- Size: Large
- Type: monstrosity
- Alignment: Lamia
Lamia 5e stats
- Armor class: 13
- Hit Points: 97
- Hit Dice: 13d10
- Hit Points Roll: 13d10+26
- Speed: Walk 30 ft.
- Strength: 16
- Dexterity: 13
- Constitution: 15
- Intelligence: 14
- Wisdom: 15
- Charisma: 16
Traits
- Skills Deception +7, Insight +4, Stealth +3
- Senses Passive Perception 12 Darkvision 60 ft.
- Languages Abyssal, Common
- Challenge 4 (1100 XP)
Special Abilities
Innate Spellcasting: The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: disguise self (any humanoid form), major image 3/day each: charm person, mirror image, scrying, suggestion 1/day: geas
Actions
Multiattack: The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
- Attack Bonus: 5
- Damage: Slashing
- Damage Dice: 2d10+3
Dagger: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
- Attack Bonus: 5
- Damage: Piercing
- Damage Dice: 1d4+3
Intoxicating Touch: Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.