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Knight 5e

Knight 5e
  • Name: Knight
  • Size: Medium
  • Type: humanoid
  • Subtype: any race
  • Alignment: Knight

Knight 5e stats

  • Armor class: 18
  • Hit Points: 52
  • Hit Dice: 8d8
  • Hit Points Roll: 8d8+16
  • Speed: Walk 30 ft.
  • Strength: 16
  • Dexterity: 11
  • Constitution: 14
  • Intelligence: 11
  • Wisdom: 11
  • Charisma: 15

Traits

  • Skills Saving Throw: CON +4, Saving Throw: WIS +2
  • Senses Passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 3 (700 XP)

Special Abilities

Brave: The knight has advantage on saving throws against being frightened.

Actions

Multiattack: The knight makes two melee attacks.

Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

  • Attack Bonus: 5
  • Damage: Slashing
  • Damage Dice: 2d6+3

Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

  • Attack Bonus: 2
  • Damage: Piercing
  • Damage Dice: 1d10

Leadership: For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.