- Name: Knight
- Size: Medium
- Type: humanoid
- Subtype: any race
- Alignment: Knight
Knight 5e stats
- Armor class: 18
- Hit Points: 52
- Hit Dice: 8d8
- Hit Points Roll: 8d8+16
- Speed: Walk 30 ft.
- Strength: 16
- Dexterity: 11
- Constitution: 14
- Intelligence: 11
- Wisdom: 11
- Charisma: 15
Traits
- Skills Saving Throw: CON +4, Saving Throw: WIS +2
- Senses Passive Perception 10
- Languages any one language (usually Common)
- Challenge 3 (700 XP)
Special Abilities
Brave: The knight has advantage on saving throws against being frightened.
Actions
Multiattack: The knight makes two melee attacks.
Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Attack Bonus: 5
- Damage: Slashing
- Damage Dice: 2d6+3
Heavy Crossbow: Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
- Attack Bonus: 2
- Damage: Piercing
- Damage Dice: 1d10
Leadership: For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.