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Iron Golem 5e

Iron Golem 5e
  • Name: Iron Golem
  • Size: Large
  • Type: construct
  • Alignment: Iron Golem

Iron Golem 5e stats

  • Armor class: 20
  • Hit Points: 210
  • Hit Dice: 20d10
  • Hit Points Roll: 20d10+100
  • Speed: Walk 30 ft.
  • Strength: 24
  • Dexterity: 9
  • Constitution: 20
  • Intelligence: 3
  • Wisdom: 11
  • Charisma: 1


  • Senses Passive Perception 10 Darkvision 120 ft.
  • Languages understands the languages of its creator but can’t speak
  • Challenge 16 (15000 XP)

Special Abilities

Fire Absorption: Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form: The golem is immune to any spell or effect that would alter its form.

Magic Resistance: The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons: The golem’s weapon attacks are magical.


Multiattack: The golem makes two melee attacks.

Slam: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

  • Attack Bonus: 13
  • Damage: Bludgeoning
  • Damage Dice: 3d8+7

Sword: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage.

  • Attack Bonus: 13
  • Damage: Slashing
  • Damage Dice: 3d10+7

Poison Breath: The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (l0d8) poison damage on a failed save, or half as much damage on a successful one.

  • Damage: Poison
  • Damage Dice: 10d8