Ice Storm 5e Spell

Last Updated on November 30, 2022

Spell Description

A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one. Hailstones turn the storm’s area of effect into difficult terrain until the end of your next turn.

When you cast this spell using a spell slot of 5th level or higher, the bludgeoning damage increases by 1d8 for each slot level above 4th.

Ice Storm 5e Stats

  • Range: 300 feet
  • Components: V, S, M
  • Material: A pinch of dust and a few drops of water.
  • Duration: Instantaneous
  • Casting Time: 1 action
  • Level: 4
  • Area of Effect: 20, cylinder
  • Damage Type: Bludgeoning
  • School: Evocation
  • Classes: Druid, Sorcerer, Wizard
  • Subclasses: Land
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