- Name: Ice Mephit
- Size: Small
- Type: elemental
- Alignment: Ice Mephit
Ice Mephit 5e stats
- Armor class: 11
- Hit Points: 21
- Hit Dice: 6d6
- Hit Points Roll: 6d6
- Speed: Walk 30 ft. Fly 30 ft.
- Strength: 7
- Dexterity: 13
- Constitution: 10
- Intelligence: 9
- Wisdom: 11
- Charisma: 12
Traits
- Skills Perception +2, Stealth +3
- Senses Passive Perception 12 Darkvision 60 ft.
- Languages Aquan, Auran
- Challenge 0.5 (100 XP)
Special Abilities
Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.
False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.
Innate Spellcasting: The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.
- Attack Bonus: 3
- Damage: Slashing, Cold
- Damage Dice: 1d4+1, 1d4
Frost Breath: The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.
- Damage: Cold
- Damage Dice: 2d4
Before starting GameCows with his wife Kendra, he used to teach English Language Arts in the US. He combined his love of gaming with education to create fun game-based learning lessons until he eventually decided to run GameCows with Kendra full-time. He’s known for pouring over rulebooks in his spare time, being the rule master during game night, and as the perma DM in his DnD group. Bryan loves board games, writing, traveling, and above all his wife and partner in crime, Kendra.