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Ice Mephit 5e

Ice Mephit 5e
  • Name: Ice Mephit
  • Size: Small
  • Type: elemental
  • Alignment: Ice Mephit

Ice Mephit 5e stats

  • Armor class: 11
  • Hit Points: 21
  • Hit Dice: 6d6
  • Hit Points Roll: 6d6
  • Speed: Walk 30 ft. Fly 30 ft.
  • Strength: 7
  • Dexterity: 13
  • Constitution: 10
  • Intelligence: 9
  • Wisdom: 11
  • Charisma: 12

Traits

  • Skills Perception +2, Stealth +3
  • Senses Passive Perception 12 Darkvision 60 ft.
  • Languages Aquan, Auran
  • Challenge 0.5 (100 XP)

Special Abilities

Death Burst: When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance: While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting: The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

  • Attack Bonus: 3
  • Damage: Slashing, Cold
  • Damage Dice: 1d4+1, 1d4

Frost Breath: The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

  • Damage: Cold
  • Damage Dice: 2d4